iPhone
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iPhone Dev - enFaxiPhone/Project 2010. 12. 13. 11:33
http://itunes.apple.com/kr/app/enfax/id400870546?mt=8
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iOS 및 Platform의 구분 체크iPhone 2010. 10. 25. 15:01
#include + (NSString *) platform { size_t size; sysctlbyname("hw.machine", NULL, &size, NULL, 0); char *machine = malloc(size); sysctlbyname("hw.machine", machine, &size, NULL, 0); NSString *platform = [NSString stringWithUTF8String:machine]; free(machine); return platform; } ※ Return Value Possible values: "i386" = iPhone Simulator "iPhone1,1" = iPhone 1G "iPhone1,2" = iPhone 3G "iPhone2,1" = i..
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iPhone App - iAD 적용iPhone 2010. 10. 21. 13:16
1. Framework 에 iAd.framework를 추가 2. Target->Get Info->General->Linked Libraries에서 iAd.framework 의 Link 타입을 Required 에서 weak으로 변경 3. project info-> deployment -> iPhone OS deployment target을 iphone OS 3.1.X로 .h #import @interface FirstViewController : UIViewController { ... ADBannerView *bannerView; BOOL bannerIsVisible; } @property (nonatomic, retain) ADBannerView *bannerView; - (void) createBan..
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[xcode] iOS iphone memory checkiPhone 2010. 9. 30. 11:35
iPhone: Determining Available Memory The iPhone has limited memory, and even simple applications can easily trigger a low memory warning. If you've implemented caching for performance reasons, you'll often find yourself balancing memory consumption against user experience. Measuring the current available RAM allows one to make pre-emptive decisions about memory utilization before a low memory wa..
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Objective-C for iPhone Developers: A Beginner's Guide.iPhone 2010. 8. 25. 13:10
Chapter One. Exploring the iphone SDK and Basic Programming Chapter Two. Primitive Data Types and Operators Chapter Three. Flow Control Statements, Arrays, and Structures Chapter Four. Classes, Objects, and Messaging Chapter Five. Memory Management and Properties Chapter Six. Inheritance Chapter Seven. Protocols and Categories Chapter Eight. Some Foundation Framework Classes Chapter Nine. File H..
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iPhone SDK: A Beginner's GuideiPhone 2010. 8. 25. 13:09
Chapter One. The iPhone Software Development Kit (SDK) Chapter Two. A C Refresher Chapter Three. Just Enough Objective-C -- Part One Chapter Four. Just Enough Objective-C -- Part Two Chapter Five. Deploying to an iPhone, Debugging, and Testing Chapter Six. UIApplication and UIApplicationDelegate Chapter Seven. UIView and UIViewController Chapter Eight. UITabBar and UITabBarController Chapter Nin..